Guillaume Brunerie

Developer (Game Logic, Animation Tools, Game Client)

Stockholm, Stockholm County, Sweden
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Summary

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Guillaume Brunerie is a developer at ELK Studios with 14 years of experience who focuses on game logic, animation tools, and game client engineering using Typescript, React, Redux, and Go. He transitioned from a rigorous academic career in mathematics and theoretical computer science—holding a PhD and postdoctoral positions including at the Institute for Advanced Study—bringing deep formal reasoning and problem-solving to game development. Comfortable both mentoring teams and speaking publicly, he rapidly learns new technical stacks and translates abstract theory into practical, production-grade systems. Colleagues describe him as friendly and independent, able to tackle complex systems-level challenges while keeping player-facing polish in mind. An interesting strength is his background in homotopy type theory, which gives him an uncommon perspective on correctness and structure in software design.
code14 years of coding experience
job2 years of employment as a software developer
bookMaster's degree, Mathematics and Computer Science, Master's degree, Mathematics and Computer Science at Ecole normale supérieure
bookMathematics and Computer Science, Mathematics and Computer Science at Lycée Louis-le-Grand
languagesFrench, English, Swedish, Portuguese, Russian, Polish, Finnish
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Github Skills (200)

dependency-analysis10
testing10
interpreter10
automation10
linter10
web-development10
tslint10
client-library10
dependent-types10
toast10
firefox10
api10
html10
imports10
json10

Programming languages (24)

MDXJavaBikeshedC++CRustCoqTeX

Github contributions (5)

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Contributions:29 commits, 21 pushes, 1 branch in 1 year
Contributions:28 commits in 11 months
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Guillaume Brunerie - Developer (Game Logic, Animation Tools, Game Client)