Guillaume Forest

Senior Tools Programmer at 2K

Montreal, Quebec, Canada
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Summary

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Senior
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Top School
Guillaume Forest is a Senior Tools Programmer in Montreal with 11 years in game production and over a decade of motion capture expertise across major AAA franchises like Assassin’s Creed, FarCry and Rainbow Six. Transitioning from five years leading mocap post-processing teams at Ubisoft to R&D and tools development roles, he blends hands-on animation craft with Python scripting and pipeline automation. His background includes QA at Autodesk and senior animation work on titles such as Deus Ex, giving him a rare mix of software testing, technical art, and animation production experience. At 2K he now focuses on building robust production tools and exploring machine learning approaches to animation, bringing practical ML experimentation into live pipelines. Colleagues rely on him for fast, quality deliveries and for establishing mocap standards and custom tooling that subtly improve studio throughput.
code11 years of coding experience
job9 years of employment as a software developer
bookDEC, Fine Arts, DEC, Fine Arts at CEGEP Vieux-Montréal
bookLiterature/Cinema, Literature/Cinema at CEGEP Bois-de-Boulogne
bookBA, Fine Arts, Specialization in Animation, BA, Fine Arts, Specialization in Animation at Concordia University
languagesFrench, English, Spanish
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Github Skills (21)

docker-compose10
docker-image9
shotgun9
docker9
golang9
orchestration8
go8
container8
ruby7
playback7
vagrant7
ansible6
ecosystem6
virtualization5
automation5

Programming languages (4)

C++GoRubyPython

Github contributions (5)

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This repository contains various tools that can be useful for ShotGrid Enterprise System Administrators
Contributions:11 commits, 19 PRs, 12 pushes in 1 year 5 months
administratorssystem-administratorsshotgunenterprise
Shotgun Sessions at SIGGRAPH 2019 - Documentation and Resources
Contributions:4 commits in 1 day
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Guillaume Forest - Senior Tools Programmer at 2K