Guillaume Grosshenny is a C++ and Unreal Engine developer with nine years of experience building tools, gameplay systems and custom engine modifications for games and interactive simulations. Based in Strasbourg, he has progressed from internships and apprenticeships at IUMTEC to leading development at his indie studio Ernestine and shipping work at Virtuos, now continuing as a C++ Unreal programmer at Embers. He combines low-level engine hacking with practical tooling and UI work, having repeatedly modified Unreal to meet project-specific needs. As the main developer at Ernestine Game Studio he balances product ownership with hands-on implementation, and his GitHub reflects an indie creator’s mindset alongside professional studio experience.
9 years of coding experience
3 years of employment as a software developer
Master degree Cursus Master Ingénierie (CMI) en Informatique Imagerie Réalité Virtuelle Intéractions et Jeux, Master degree Cursus Master Ingénierie (CMI) en Informatique Imagerie Réalité Virtuelle Intéractions et Jeux at University of Strasbourg
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Guillaume Grosshenny - Programmeur C Unreal Engine at Embers