Guillaume Grosshenny

Programmeur C Unreal Engine at Embers

Strasbourg, Grand Est, France
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Summary

👤
Senior
🎓
Top School
Guillaume Grosshenny is a C++ and Unreal Engine developer with nine years of experience building tools, gameplay systems and custom engine modifications for games and interactive simulations. Based in Strasbourg, he has progressed from internships and apprenticeships at IUMTEC to leading development at his indie studio Ernestine and shipping work at Virtuos, now continuing as a C++ Unreal programmer at Embers. He combines low-level engine hacking with practical tooling and UI work, having repeatedly modified Unreal to meet project-specific needs. As the main developer at Ernestine Game Studio he balances product ownership with hands-on implementation, and his GitHub reflects an indie creator’s mindset alongside professional studio experience.
code9 years of coding experience
job3 years of employment as a software developer
bookMaster degree Cursus Master Ingénierie (CMI) en Informatique Imagerie Réalité Virtuelle Intéractions et Jeux, Master degree Cursus Master Ingénierie (CMI) en Informatique Imagerie Réalité Virtuelle Intéractions et Jeux at University of Strasbourg
languagesEnglish, German
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Github Skills (7)

physics9
medical9
simulation9
cpp8
engine8
simulator8
sofa-framework7

Programming languages (1)

C++

Github contributions (5)

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ggrosshenny/StageINRIA

Jun 2017 - Aug 2017

Contributions:20 pushes, 1 branch in 1 month
ggrosshenny/Projet_CPOA

Oct 2017 - Jan 2018

Contributions:14 pushes, 1 branch in 2 months
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Guillaume Grosshenny - Programmeur C Unreal Engine at Embers