Summary
Guillaume Jobst is a Senior Technical Artist and Pipeline Technical Director with over 15 years building procedural pipelines, automation and renderfarm tooling for large open-world games and cinematic projects. He designs data-driven, non-destructive systems bridging DCCs and engines (Houdini, Unreal, proprietary engines) and has led pipeline efforts on Ghost Recon Wildlands/Breakpoint and multiple Ubisoft productions. Founder of cgtoolbox.com with 25K+ downloads, he publishes Houdini and UE utilities and contributes practical Python tooling and Houdini integrations for end-user workflows. Comfortable adapting to proprietary stacks, he focuses on creating generic, customizable pipelines that prioritize artist iteration, streaming/HLOD best practices and reliable I/O/versioning. An often-understated strength is his blend of hands-on tool development (Blueprints, PCG, Python) with production-focused documentation and cross-studio knowledge sharing.
11 years of coding experience
1 year of employment as a software developer
mjm
French, English