Guillaume Marques is a GPU compiler engineer based in California with a decade of hands-on experience building C++ compilers and LLVM-based optimizations for SIMD/SPMD and GPU targets. Currently at Apple, he has previously implemented a CPU SPMD vectorizer and advanced optimizations (including BOSCC) at Codeplay, and brings deep practical knowledge of LLVM IR, performance benchmarking, and compiler testing. A former teaching assistant who led the Tiger Compiler project at EPITA, he blends strong engineering with mentorship and a solid grounding in compiler theory and modern C++ best practices. An avid reader of classic C++ and compiler texts, he pairs theory with production impact—often surfacing non-obvious performance wins through careful vectorization and IR-level transformations.
9 years of coding experience
5 years of employment as a software developer
Engineer’s Degree, Computer Science and Software Engineering, Engineer’s Degree, Computer Science and Software Engineering at EPITA: Ingénierie Informatique
Contributions:89 pushes, 2 branches in 7 years 6 months
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Guillaume Marques - GPU Compiler Engineer at Apple