Guillaume Mouton

Senior Business Analyst at Duck Creek Technologies

Sydney, New South Wales, Australia
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Summary

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Guillaume Mouton is a Senior Business Analyst with 11 years’ experience specializing in reinsurance IT implementations, currently working at Duck Creek Technologies in Sydney. He combines domain expertise in reinsurance WebXL configuration, data migration and change management with hands-on project leadership and client training across French and international engagements. Trained at EDHEC in organization development and consulting, he excels at translating complex insurance requirements into practical specifications and deployment plans. Beyond business analysis, he contributes technical improvements to open-source projects like Godot Engine, optimizing navigation mesh performance and fixing nuanced navigation bugs—an unusual blend of functional insurance know-how and low-level algorithmic optimization. Known for high client satisfaction and a pragmatic, process-oriented approach, he brings both analytical rigor and a developer’s attention to efficiency. Fluent in managing stakeholder expectations, he thrives on projects that require bridging business, technical teams and operational rollout.
code11 years of coding experience
bookMaster 2 Business and Management - Organisation Development & Consulting, Master 2 Business and Management - Organisation Development & Consulting at EDHEC Business School
bookClasse préparatoire aux grandes écoles, ECE, Classe préparatoire aux grandes écoles, ECE at Lycée Georges de la Tour - Metz
bookClasse préparatoire aux grandes écoles, ECE, Classe préparatoire aux grandes écoles, ECE at Lycée Saint Charles
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Stackoverflow

Stats
911reputation
37kreached
21answers
3questions
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Github Skills (16)

godot10
c-language10
game-development10
cprogramming-language10
game-engine10
performance-optimization10
data-structure9
algorithm9
data-structures9
open-source9
algorithms9
lambda6
iterator6
dictionary6
polymorphism6

Programming languages (2)

C++C

Github contributions (5)

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godotengine/godot

Oct 2024 - Apr 2025

Godot Engine – Multi-platform 2D and 3D game engine
Role in this project:
userBack-end Developer
Contributions:208 reviews, 18 PRs, 234 comments in 5 months
Contributions summary:Guillaume primarily focused on improving the performance of the `NavMeshGenerator2D` module within the Godot Engine, a 2D and 3D game engine. The commits reveal optimizations aimed at avoiding redundant operations, reducing memory copies, and generally improving the efficiency of the navigation mesh generation process. Furthermore, the user addressed and fixed a bug related to navigation obstacle carving, demonstrating a commitment to ensuring the accuracy and functionality of the navigation system. They implemented various changes, including edge checks.
godotgamedevgodot-enginegame-development3d-game-engine
kiroxas/Runner4Ever

Jun 2017 - Jan 2018

Contributions:265 pushes, 5 branches in 7 months
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Guillaume Mouton - Senior Business Analyst at Duck Creek Technologies