Guillaume Noailles is a game engine programmer with a decade of experience building low-level systems and shipping production engines at Funcom and Gameloft. Based in Oslo, he blends deep engine-level expertise with practical front-end UX improvements—evidenced by UI and workflow enhancements contributed to the popular Momentum Mod project, including automated map downloads and a "Feeling Lucky" map selector. Trained in web development and specialized game engine programming, he moves comfortably between C++ engine work and UI/JS tasks, making him a versatile generalist who surfaces performance-aware user-facing features. Known for digging into rendering and integration details, he brings a pragmatic, low-level mindset to improve both tooling and player-facing interactions.
10 years of coding experience
3 years of employment as a software developer
Développement web, Développement web at ESTEI
AEC, Game Engine Programming, AEC, Game Engine Programming at ISART DIGITAL Montréal
Contributions:7 commits, 2 PRs, 1 comment in 2 months
Contributions summary:Guillaume primarily focused on enhancing the user interface and user experience within the game. Their contributions include fixing UI rendering issues by adding missing base class calls and updating the positioning of UI elements during gallery resizing. Furthermore, the user implemented new features such as a "Feeling Lucky" button in the map selection screen and integrated functionality to automatically start the map download after the map has been added to the library.
Contributions:78 commits, 5 pushes, 1 branch in 8 months
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