Summary
Guillaume Pastor is an Associate Lead Programmer at Ubisoft Paris with 11 years of experience building gameplay, tools and engine systems across PC and consoles. He has shipped features and production pipelines on titles like Banishers: Ghosts of New Eden, Life is Strange 2 and Vampyr, and has a strong specialty in Unreal Engine, C/C++, C# and Python. Known for improving team productivity, he has built end-to-end pipelines (MotionBuilder to Maya), editor extensions and data-mining tools that bridge animation, QA and content creation. At Ubisoft he also created developer-facing content as part of Editorial Technology, helping studios worldwide adopt best practices. Comfortable moving between low-level engine work and high-level gameplay systems, he pairs technical rigor with a pragmatic focus on shipping playable features. For deeper examples of his tooling and engineering work, see his portfolio at guillaumepastor.com.
11 years of coding experience
7 years of employment as a software developer
Baccalauréat Scientifique Section Européenne Anglais, Baccalauréat Scientifique Section Européenne Anglais at Lycée Michelet Marseille 4ème
Jeux vidéo, Jeux vidéo at Créajeux
National Conservatory of Arts and Crafts
Diplôme Universitaire de Technologie Informatique, Diplôme Universitaire de Technologie Informatique at Aix Marseille Université
French, English