Guillaume Pelletier is a founder and CEO with nine years of hands-on experience building embedded AI and Industrial IoT solutions from Paris, combining technical depth with product leadership across multiple startups. He founded DotVision and EUROPROD, steering product strategy while remaining an active engineer and contributor to open-source 3D tooling. His contributions to Babylon.js and its exporters show deep expertise in 3D graphics pipelines and glTF material standards—adding advanced material support and GPU instancing to a widely used rendering engine. Trained in ocean and space engineering at CentraleSupélec and computer software engineering at U. Paris VI, he brings a systems-level approach to complex embedded and visualization problems. Equally at home prototyping device intelligence or refining asset export workflows, he blends adventurous outdoor instincts with meticulous engineering.
9 years of coding experience
Master 2 Ocean & space Engineering, Master 2 Ocean & space Engineering at CentraleSupélec
Master 2 Computer Software Engineering, Master 2 Computer Software Engineering at University Paris VI - Pierre et Marie Curie
Contributions:49 reviews, 85 commits, 125 PRs in 1 year 11 months
Contributions summary:Guillaume primarily contributed to the exporters for the Babylon.js framework, addressing issues and implementing features related to the glTF file format. Their work involved fixing bugs related to texture handling, normal map scaling, and the export of morph targets. They also added features such as texture format selection, and prepared the groundwork for advanced material features like clearcoat, sheen, and transmission, demonstrating a strong understanding of 3D graphics pipelines and asset export processes. They also seem to have worked on 3ds max and maya exporters as well.
Babylon.js is a powerful, beautiful, simple, and open game and rendering engine packed into a friendly JavaScript framework.
Role in this project:
Full-stack Developer
Contributions:23 reviews, 9 commits, 9 PRs in 3 months
Contributions summary:Guillaume's primary contribution involved enhancing the Babylon.js framework, specifically focusing on glTF 2.0 serializer extensions. They implemented support for KHR extensions, including KHR_materials_specular, KHR_materials_volume, and KHR_materials_transmission, which adds advanced material features to glTF exports. These changes involved modifying the serializer code, updating interface definitions, and incorporating new functionalities related to material properties. Furthermore, the user worked on extending the framework to handle GPU instancing within the serializer.
gameopen-gameenginebabylonjavascript
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