Guillermo Alberti is a narrative and level designer with eight years of experience crafting character-driven stories, puzzles, and immersive levels for indie and studio projects. Based in Málaga, he combines scriptwriting, decision-tree narrative design, and English localization to shape cohesive player experiences across visual novels and gameplay-driven titles. His background includes hands-on work in AI for NPCs, UI flow programming, and technical tasks like URP updates and 2D lighting, giving him a practical edge between creative writing and implementation. Currently at Squirrel Bytes, he progressed from junior level designer to lead narrative responsibilities, reflecting a knack for shipping and iterating on game content. Trained in game development and VR, he draws creative inspiration from everyday life to build charismatic characters and exotic worlds—often sketching ideas while refining dialogue and branching scripts.
8 years of coding experience
Máster Especialización de Formación Profesional, Video game development and VR, Máster Especialización de Formación Profesional, Video game development and VR at Master and Higher Education on Video Games and VR
Master's Degree, Video games and programming, 7'4, Master's Degree, Video games and programming, 7'4 at University of Malaga
Certificate of Higher Education (HNC), Cross-platform application development, 6'33, Certificate of Higher Education (HNC), Cross-platform application development, 6'33 at Colegio San José de Málaga
Java client/server program using the ftp, smtp, pop3 protocols
Contributions:51 pushes in 1 month
protocolssmtpftpsclient-serverpop3
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