Guillermo Angel

Freelance Game Developer

Rivas-Vaciamadrid, Community of Madrid, Spain
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Summary

👤
Senior
🎓
Top School
Guillermo Angel is a freelance game developer with nine years of experience who combines a telecommunications engineering background with hands-on expertise in shaders, VFX, and gameplay programming. He is developing his first solo title while contributing hardware reviews to HardZone.es, bringing a practical understanding of performance constraints from both software and hardware perspectives. Proficient in Unity3D, C#, Python, Blender and industry-standard art tools, he focuses on creating immersive, polished experiences inspired by classics like Zelda and Shadow of the Colossus. His profile blends research experience—having shipped a gamified mobile learning prototype during a Japan internship—with a strong DIY streak demonstrated by teaching and building a homemade 3D printer. Detail-oriented and self-driven, he balances aesthetic ambition with budget- and time-aware implementation.
code9 years of coding experience
bookMaster of Science - MS, Telecommunications Engineering, Master of Science - MS, Telecommunications Engineering at Technical University of Madrid
bookFaculty of Computer Science and Information Technology, Computer Science, Faculty of Computer Science and Information Technology, Computer Science at Zachodniopomorski Uniwersytet Technologiczny w Szczecinie
languagesEnglish, Spanish, Turkish, Polish, Japanese
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Github Skills (17)

shader10
cg10
shaderlab10
scrolling10
hosts10
post-processing10
shadergraph10
controlled10
raymarching10
unity3d10
neon9
game-development9
react-syntax-highlighter4
syntax-highlighter2
react2

Programming languages (3)

C#CSSJavaScript

Github contributions (5)

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AdultLink/SphereDissolve

Sep 2018 - Nov 2018

Contributions:1 release, 47 commits, 42 pushes in 2 months
AdultLink/Rimlight

Oct 2018 - Nov 2018

Contributions:1 release, 30 commits, 26 pushes in 1 month
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