Summary
Guillermo Angel is a freelance game developer with nine years of experience who combines a telecommunications engineering background with hands-on expertise in shaders, VFX, and gameplay programming. He is developing his first solo title while contributing hardware reviews to HardZone.es, bringing a practical understanding of performance constraints from both software and hardware perspectives. Proficient in Unity3D, C#, Python, Blender and industry-standard art tools, he focuses on creating immersive, polished experiences inspired by classics like Zelda and Shadow of the Colossus. His profile blends research experience—having shipped a gamified mobile learning prototype during a Japan internship—with a strong DIY streak demonstrated by teaching and building a homemade 3D printer. Detail-oriented and self-driven, he balances aesthetic ambition with budget- and time-aware implementation.
9 years of coding experience
Master of Science - MS, Telecommunications Engineering, Master of Science - MS, Telecommunications Engineering at Technical University of Madrid
Faculty of Computer Science and Information Technology, Computer Science, Faculty of Computer Science and Information Technology, Computer Science at Zachodniopomorski Uniwersytet Technologiczny w Szczecinie
English, Spanish, Turkish, Polish, Japanese