Guillermo Caballero

System Programmer at Miami-Dade County

Miami, Florida, United States
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Summary

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Senior
🎓
Top School
Guillermo Caballero is a System Programmer based in Miami with nine years of professional experience and over two decades designing and operating enterprise Windows and Linux environments. He blends hands-on .NET application development and C#/Delphi/VB programming with deep MS SQL Server architecture, reporting, ETL and data warehouse expertise. At Melia and Miami-Dade County he built, migrated and tuned critical client/server systems while also administering Windows domains, backups and disaster recovery. He contributes to open-source tooling for game engine input handling, improving hit detection and debugging ergonomics for the Bevy community. Comfortable moving between low-level system administration and high-level application architecture, he often pairs database performance profiling with pragmatic code refactors to deliver reliable, production-ready systems. He prefers migration and integration challenges that require close collaboration with database vendors and cross-functional teams.
code8 years of coding experience
job20 years of employment as a software developer
bookPostgraduate degree, Computer Engineering, Postgraduate degree, Computer Engineering at Queretaro Autonomic University
bookHigh School
bookEngineer, Informatics, Engineer, Informatics at ISPJAE Polytechnic Institute, Havana, Cuba
languagesEnglish, Spanish, French
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Github Skills (9)

bevy10
raycast10
rust10
game-development10
raycasting10
data-structure9
algorithm9
data-structures9
algorithms9

Programming languages (7)

TypeScriptRustJavaScriptPHPHTMLPythonKotlin

Github contributions (5)

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aevyrie/bevy_mod_picking

Sep 2020 - Nov 2020

Picking and pointer events for Bevy
Role in this project:
userBack-end Developer
Contributions:2 reviews, 24 commits, 13 PRs in 2 months
Contributions summary:Guillermo primarily focused on implementing and refining core functionalities related to picking and pointer events within the Bevy game engine. Their contributions involved adding and optimizing features like saving world positions, refactoring code for clarity, and improving the accuracy of hit detection algorithms. They implemented a debug cursor and expanded functionalities by adding an enabled flag to PickState, improving the overall usability and efficiency of the Bevy picking module.
bevyrustmouseraycastingpick-intersections
guimcaballero/dawremi

Dec 2020 - Jul 2021

Contributions:148 pushes, 1 branch in 7 months
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Guillermo Caballero - System Programmer at Miami-Dade County