Summary
Guillermo Lacabra is a creative technologist and academic leader with 12+ years shaping digital art education and interactive media projects, now directing the Master's in Digital Technologies for Art at U-TAD. He blends hands-on software and hardware expertise—Processing, Java, C#/C++ with OpenFrameworks, Arduino and creative electronics—to design immersive installations, transmedia applications and new interfaces. As a long-time professor across U-TAD, UOC and other universities he builds multidisciplinary teams and curricula that connect art, fabrication, AR, videomapping and AI tools. His background in physics and microchip fabrication informs a systems-level approach to pedagogy and prototyping, while his freelance and Fitzmedia work keeps him grounded in client-driven interactive experiences. Less obvious: he marries industrial IT and security experience from earlier corporate roles with open-source teaching practices, enabling robust yet experimental creative projects.
12 years of coding experience
16 years of employment as a software developer
Licenciado, Ciencias Físicas, Licenciado, Ciencias Físicas at Zaragoza
Postgrado, Fabricación de microcircuitos integrados en silicio, Postgrado, Fabricación de microcircuitos integrados en silicio at Complutense Madrid
Spanish, English, French