Gus Azevedo is a game designer and developer based in San Francisco with nine years of experience crafting interactive experiences, best known as the creator of Necromancers' Arena. Currently designing games at Slime Games, he blends formal training in game and web development with an engineering background in environmental systems, giving him a methodical, data-informed approach to design. His trajectory from environmental engineering internships to a Dev Bootcamp and a City College certificate reflects a practical, multidisciplinary problem-solver who ships playable products. Comfortable across design, development, and systems thinking, Gus brings both creative vision and hands-on technical execution to indie and studio projects.
9 years of coding experience
1 year of employment as a software developer
Web Development, Web Development at Dev Bootcamp
Certificate of Achievement, Game and Interactive Media Design, Certificate of Achievement, Game and Interactive Media Design at City College of San Francisco
Bachelor of Engineering (B.Eng.), Engenharia Ambiental e Sanitária, Bachelor of Engineering (B.Eng.), Engenharia Ambiental e Sanitária at UNESP - Universidade Estadual Paulista
Science Without Borders Exchange Program, Environmental Management, Science Without Borders Exchange Program, Environmental Management at Glasgow Caledonian University
Contributions:26 PRs, 17 pushes, 15 branches in 5 months
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