Gustaf Waldemarson is an Industrial PhD student and experienced software engineer based in Lund with 14 years in graphics and video-accelerator domains at Arm. He combines academic research in ray tracing and GPU acceleration within the WASP programme with hands-on engineering building and maintaining video modeling frameworks used for accelerator design. His career began with ARM internships and a master’s thesis on packet ray tracing optimized for ARM Neon, giving him deep familiarity with low-level SIMD and hardware-aware software. Gustaf bridges theory and practice—publishing research while shipping production modeling tools—and remains embedded in the same team where he progressed from summer worker to senior roles. He brings pragmatic problem solving across performance-critical code paths and toolchains, and a track record of long-term ownership in a single complex domain. An unassuming detail: his background includes practical logistics and operations work, reflecting a methodical, process-oriented approach to engineering.
14 years of coding experience
Perstorp Gymnasium
Master of Science in Engineering, Computer Science and Engineering, Master of Science in Engineering, Computer Science and Engineering at Lunds tekniska högskola / The Faculty of Engineering at Lund University
Contributions:15 commits, 1 PR, 8 pushes in 1 year
typescriptradical
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.
Request Free Trial
Gustaf Waldemarson - Industrial PhD Student at Arm