Summary
Gustav Dahl is a Copenhagen-area game developer with 11 years of experience who currently builds playful experiences as a Senior Unreal Generalist (UEFN/Verse) at the LEGO Group. He combines technical chops in Unreal and game programming with product-focused roles—from co-founding Tunnel Vision Games and shipping the puzzle title Lightmatter to producing at Bedtime Digital Games and coordinating on Avatar: Frontiers of Pandora. His background spans hands-on programming, production, and teaching, and he has shared research on game feel that generated notable reach (a 13-minute video with 24k+ views). Comfortable moving between prototyping, tooling and polish, Gustav brings a designer’s sensitivity for game feel together with production discipline. Outside work he pursues photography, running and FPV drone flying, interests that feed his visual and spatial sense in level and systems design.
11 years of coding experience
5 years of employment as a software developer
Medialogy Master (MSc.) Cand.Scient., Game and Interactive Media Design, Medialogy Master (MSc.) Cand.Scient., Game and Interactive Media Design at Aalborg University
Folk High School, Game design, Programming, Videogame journalism, Folk High School, Game design, Programming, Videogame journalism at Vallekilde Game Academy
English, Spanish, Film Studies, Social Science, English, Spanish, Film Studies, Social Science at Århus Statsgymnasium (STX)
Medialogy Bachelor B.Sc, Media and Technology, Medialogy Bachelor B.Sc, Media and Technology at Aalborg Universitet
English, Danish