Summary
Gustavo Boehs is an Associate Lead Machine Learning R&D Programmer at Rockstar Games with over a decade of experience blending machine learning, 3D animation and computer graphics. He holds a PhD in Design (Media & Technology) and has taught 3D character animation and rendering at UFSC, where his research focused on applying ML to motion data classification, synthesis and retargeting. Gustavo has contributed to both industry productions and open-source animation tools, bringing a filmmaker’s sensibility—stemming from formal animation training—to technical R&D. At Rockstar he progressed from Animation R&D Programmer to leadership, applying research-grade ML to production animation pipelines. He combines academic rigor with hands-on VFX and teaching experience, enabling practical, production-ready ML solutions for character motion. An unusual strength is his ability to translate cinematic storytelling needs into algorithmic solutions that improve animator workflows.
10 years of coding experience
5 years of employment as a software developer
Bachelors, Graphic Design, Bachelors, Graphic Design at Universidade Federal de Santa Catarina
Animação, 3d Animation and Movies, Animação, 3d Animation and Movies at MELIES | Escola de Cinema 3D e Animação
Spanish, English, Portuguese