Gustavo Braga is a computer engineer and game-focused graphics specialist with 8 years of experience building high-performance AR/VR and game systems from São Paulo. He designs shaders, VFX, and rendering pipelines—shipping a surreal commercial game, Paradoxical, and contributing optimized GPU/CPU solutions for projects like Big Ballers VR and enterprise digital twins. At NTT DATA he engineered a multithreaded GPU/CPU codec and high-throughput LiDAR point-cloud scanners that hit mobile 60+ FPS targets and extreme compression ratios, demonstrating a knack for squeezing real-time performance from constrained hardware. Now teaching advanced graphics and game development at Insper, he blends research-grade techniques (ray tracing/ray matching, multithreading) with production experience across devices including Vision Pro and Hololens. Colleagues describe him as a creative problem solver who turns shader experiments into playable mechanics and scalable tooling.
8 years of coding experience
4 years of employment as a software developer
Bacharelado em Engenharia, Computer Engineering, Bacharelado em Engenharia, Computer Engineering at Insper
Contributions:34 PRs, 36 pushes, 15 branches in 2 years 1 month
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