Gustavo Castro

Technical Lead - Software Engineering (Games) at Unity

San Francisco Bay Area United States
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Summary

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Rockstar
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Top School
Gustavo Castro is a Technical Lead in game-focused software engineering with six years of experience at Unity and a decade-plus background supporting console and educational game platforms. He progressed from hands-on developer support and QA into engineering leadership, mentoring teams and driving cross-disciplinary collaborations with artists, designers, and platform engineers. Gustavo specializes in performance-driven solutions across UI, memory, audio, physics, asset pipelines, and custom editor tooling, often producing bespoke Unity builds and profiler-led fixes. His career includes deep platform and host-tool expertise from SN Systems and on-site engine troubleshooting that informs pragmatic decisions for complex game projects. Based in the San Francisco Bay Area, he combines low-level debugging chops with people-focused leadership to unblock deliveries under tight technical constraints. An unsung strength is his history of building internal testing and tooling systems that streamline release and QA workflows across large portfolios.
code6 years of coding experience
job14 years of employment as a software developer
bookBachelors, Game Simulation Programming, Bachelors, Game Simulation Programming at DeVry University - Fremont
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Github Skills (2)

unity3d9
unity-dots6

Programming languages (1)

C#

Github contributions (2)

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tacitproxy/ExNihiloBot

Jan 2020 - Apr 2020

Contributions:1 push in 2 months
Samples designed as exercises to be ported from Unity GameObjects/MonoBehaviours to Unity DOTS.
Contributions:13 commits, 13 pushes in 3 days
unity3dunitydotsunity-dots
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Gustavo Castro - Technical Lead - Software Engineering (Games) at Unity