Gustavo Machado

Senior Game Engineer at Emergent Worlds

Minas Gerais, Brazil
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Summary

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Gustavo Machado is a Senior Game Engineer with over a decade of experience building and shipping Unity-based mobile games, currently focused on scalable multiplayer and live-service titles. He excels at balancing fast iteration with maintainable architecture, having led end-to-end feature delivery and reusable systems across multiple studios. Gustavo has deep expertise in mobile performance tuning—profiling frame time, memory, and GC pressure—and in hardening multiplayer flows under real-world latency using Photon. He’s practiced at cross-discipline collaboration (product, design, art, QA) and keeps teams predictable through clear tech notes, estimates, and task decomposition. Beyond coding, he mentors peers via reviews and documentation, and adapts quickly to new pipelines (Roblox, Unreal/Fortnite) when projects demand it. Based in Minas Gerais, Brazil, he brings a pragmatic focus on long-lived codebases that survive aggressive content cadence and live ops.
code7 years of coding experience
job11 years of employment as a software developer
bookBacharelado Jogos Digitais, Bacharelado Jogos Digitais at PUC Minas
bookEnsino Médio e Técnico TI, Ensino Médio e Técnico TI at COTEMIG - Colégio e Faculdade
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Github Skills (18)

build-automation10
unity3d10
open-source8
multiplayer6
networking5
unity-networking5
game-dev5
mmo5
sdk2
steambot1
rewrite1
asf1
discord1
survival1
arcore1

Programming languages (2)

C#JavaScript

Github contributions (5)

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Contributions:10 releases, 15 pushes, 3 branches in 2 years 9 months
LeGustaVinho/asset-provider

May 2022 - Oct 2024

Contributions:6 releases, 9 pushes, 1 branch in 2 years 5 months
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Gustavo Machado - Senior Game Engineer at Emergent Worlds