Summary
Gustavo Machado is a Senior Game Engineer with over a decade of experience building and shipping Unity-based mobile games, currently focused on scalable multiplayer and live-service titles. He excels at balancing fast iteration with maintainable architecture, having led end-to-end feature delivery and reusable systems across multiple studios. Gustavo has deep expertise in mobile performance tuning—profiling frame time, memory, and GC pressure—and in hardening multiplayer flows under real-world latency using Photon. He’s practiced at cross-discipline collaboration (product, design, art, QA) and keeps teams predictable through clear tech notes, estimates, and task decomposition. Beyond coding, he mentors peers via reviews and documentation, and adapts quickly to new pipelines (Roblox, Unreal/Fortnite) when projects demand it. Based in Minas Gerais, Brazil, he brings a pragmatic focus on long-lived codebases that survive aggressive content cadence and live ops.
7 years of coding experience
11 years of employment as a software developer
Bacharelado Jogos Digitais, Bacharelado Jogos Digitais at PUC Minas
Ensino Médio e Técnico TI, Ensino Médio e Técnico TI at COTEMIG - Colégio e Faculdade