Summary
Gustavo Marangon is a Senior Client Engineer with a decade of experience in game development, production leadership, and cross-disciplinary team management. He blends hands-on gameplay programming and tool creation with strategic roles—formerly CTO and Team Lead at Rogue Snail—where he managed publisher relationships and backend migrations to microservices on AWS. Educated in game development at UNISINOS and with a formative exchange in Computer Science in Japan, he brings a global perspective that informs both technical decisions and player-focused design. Gustavo excels at onboarding and mentoring technical teams, integrating new features, and translating product goals into practical engineering roadmaps. Now at Scopely, he continues to bridge creative vision and scalable client engineering for live games. A practical problem-solver, he pairs deep gameplay expertise with experience in stakeholder-facing technical strategy.
10 years of coding experience
8 years of employment as a software developer
Sandwich Graduation, Computer Science, Sandwich Graduation, Computer Science at 電気通信大学
Bachelor of Technology (B.Tech.), Computer Games and Programming Skills, Bachelor of Technology (B.Tech.), Computer Games and Programming Skills at UNISINOS University
English, Japanese, French, Portuguese