Summary
Gustavo Oliveira is a Senior Gameplay Developer with 11 years of software engineering experience building single- and multiplayer systems, NPC AI, rapid prototypes, and performance-optimized gameplay in Unity. He has shipped live-service and cooperative multiplayer features across studios—from core contributions on PKXD to designing combat, loot, and pseudo-procedural levels at Rogue Snail—and now works on core systems for an unannounced title at ARVORE. Comfortable moving between code and design, he mentors teams and routinely turns design concepts into robust, scalable mechanics. A background in mobile and VR development complements his gameplay focus, giving him a practical edge in cross-platform constraints and player-facing optimization. Based in Brasília, he blends a long-term engineering mindset with a hands-on prototyping habit that accelerates feature discovery and iteration.
11 years of coding experience
11 years of employment as a software developer
Bachelor's degree, Computer Science, Bachelor's degree, Computer Science at Universidade Católica de Brasília
VR Developer Nanodegree, Game and Interactive Media Design, VR Developer Nanodegree, Game and Interactive Media Design at Udacity
Portuguese, English, Spanish