Sr. Software Development Engineer, Amazon Lumberyard - Austin
Pflugerville, Texas, United States
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Summary
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Top School
Guthrie Adams is a seasoned software engineer with over 25 years building games, engines, tools, and systems across PC, console, and mobile, currently a Senior SDE on Amazon Lumberyard in Austin. He brings deep runtime and graphics expertise, contributing to open-source Open 3D Engine work such as shader/material graph improvements and symbol-generation fixes. Guthrie has led engineering teams at studios and publishers from Acclaim to NCsoft and Multimedia Games, shipping production systems and gameplay tech. Based in Pflugerville, Texas, he combines hands-on C++ engine work with a pragmatic focus on tooling that speeds artist and developer workflows. Notably, his public contributions touch high-fidelity rendering pipelines, reflecting an interest in both low-level compiler-like graph work and practical editor integrations.
Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
Role in this project:
Back-end Developer
Contributions:1695 reviews, 1162 commits, 658 PRs in 1 year 9 months
Contributions summary:Guthrie's contributions focused on fixing a symbol name generation function by replacing usages of the `get display name from path` function with the `get display name from text` functions. The changes were made within the context of the MaterialCanvas.cpp and MaterialDocument.cpp files, including changes within the AtomToolsFramework package. They also made several improvements to the graph compiler. This user also worked on adding support for shader options and input nodes with the material SRG definitions.
Contributions:1 review, 6 pushes, 15 branches in 2 years 5 months
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