Gvozden Nešković is an IT Solution Architect and principal HPC/ML performance engineer with 13 years of experience delivering high-performance storage and compute solutions across research and industry. Based in Frankfurt, he blends deep academic expertise (PhD-level research on distributed reliable storage and parallel file systems) with hands-on production work at Epic Games, optimizing systems for real-world workloads. His open-source contributions include SIMD-accelerated RAIDZ algorithms for OpenZFS and build/release engineering for the ALICE software stack, highlighting a rare combination of low-level x86 optimization and DevOps-driven packaging. Colleagues rely on him to translate clever research into robust, benchmarked implementations that improve throughput and reliability at scale.
13 years of coding experience
6 years of employment as a software developer
M.Sc., Computer Science, 9.5/10, M.Sc., Computer Science, 9.5/10 at Univerzitet u Novom Sadu
Doctor of Philosophy - PhD, Computer Science, Doctor of Philosophy - PhD, Computer Science at Goethe University
Contributions:8 reviews, 82 commits, 71 PRs in 3 years 7 months
Contributions summary:Gvozden primarily contributed to the build and packaging infrastructure for the ALICE software. Their work includes creating and modifying shell scripts (`.sh` files) to define recipes for building and installing software packages within the `alidist` repository. The user has made various updates to package definitions, bumping versions, and managing dependencies. They also implemented conditional build steps based on the environment (Jenkins) and added build configurations.
Contributions:42 commits, 39 PRs, 305 comments in 1 year 6 months
Contributions summary:Gvozden's primary contributions revolve around enhancing the ZFS file system's performance, specifically focusing on x86 architecture optimization. They introduced support for vectorized algorithms on x86 processors, including SSE and AVX2 instruction sets. The user implemented SIMD implementations for RAIDZ routines, benchmarked different implementations, and integrated the test suite. They also made several improvements to error handling, memory management, and code structure.
openzfstarballlinuxfreebsdsystem-software
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Gvozden Nešković - IT Solution Architect at Epic Games