Summary
Gwenegan H is a programming team lead and tools specialist with 13 years of experience building and maintaining game engines, editors, and pipelines for AA/AAA and indie titles. He has led engine and tools pods, mentored engineers, and shipped systems across platforms—from Ubisoft’s live-service Rainbow Six: Siege tooling to Yellow Brick Games’ Eternal Strands and a current undisclosed project. Deeply user-focused, he pairs UX-driven editor work with low-level engine and audio integrations (UE5 C++/Blueprints, Wwise, Articy, Unity/.NET toolchains) to speed iteration for artists, audio designers and writers. He’s practiced in cross-site pipeline automation, production support and legacy code modernization, thriving where complex live-production constraints meet developer ergonomics. Known for translating creative needs into robust tooling, he also brings a background in immersive interaction research and automated testing that informs pragmatic, scalable workflows. Based in Montreal, he blends hands-on coding with empathetic leadership to keep teams shipping high-quality content.
13 years of coding experience
11 years of employment as a software developer
Master's Degree in Software Engineering, Computer Science, Master's Degree in Software Engineering, Computer Science at INSA Rennes
Computer Software Engineering, Computer Software Engineering at Polytechnique Montréal
Computer Science, Computer Science at Luleå University of Technology
A-level, A-level at Lycée Général et des métiers de l'Hôtellerie Chamalières
French, English, German, Japanese, Swedish