Summary
Gwennaël Arbona is a Platform Engineer with 13 years of experience building game and console-oriented software, currently working at Epic Games after a long tenure in Nintendo European R&D. He specializes in Unreal Engine and low-level console/platform integration, bringing production-hardened engineering practices from AAA game development. His background spans embedded and real-time systems from roles at Parrot and ST-Ericsson to R&D internships, giving him strong cross-domain systems insight. Based in Avrillé, France, he combines a formal engineering education from ESEO with hands-on platform tooling and deployment experience. Known for pragmatic problem-solving, he bridges engine-level performance tuning and developer platform reliability. He is quietly curious about how hardware constraints shape software architecture, a perspective forged across consoles, drones, and mobile platforms.
13 years of coding experience
11 years of employment as a software developer
Engineer / Master's Degree, Engineer / Master's Degree at Ecole supérieure d'Electronique de l'Ouest-ESEO ANGERS
French, English