Gyeongdeok Park

GSE Platform Engineer

Seoul, South Korea
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Summary

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Senior
🎓
Top School
Gyeongdeok Park is a versatile GSE Platform Engineer with 13 years of experience building high-performance backend systems, security tooling, and scalable cloud infrastructure from Seoul. He has led product engineering at OVERDARE and designed anti-cheat solutions for PUBG, pairing deep low-level Windows and reverse-engineering expertise with Go, TypeScript, C++, and kernel development. At KRAFTON he provisioned production-ready multi-region AWS environments via Pulumi and architected services handling 700K+ concurrent users and 50M+ daily records. An active open-source contributor, he enhanced cryptographic and hashing support in the Deno runtime and optimized core subsystems in OpenRCT2, showing attention to both correctness and performance. Comfortable across systems and application layers, he favors backend system design and finds elegant, security-minded solutions to hard platform problems. Notably, he blends game-security instincts with cloud-native engineering to ship resilient, high-throughput services under real-world attack and load.
code13 years of coding experience
job8 years of employment as a software developer
bookMaster's degree Computer Science, Master's degree Computer Science at Korea University
languagesEnglish
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Stackoverflow

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Github Skills (19)

deno10
javascript10
c-language10
typescript10
c1110
c1710
cryptography10
encoding10
typescript-types10
hashing-algorithm10
refactoring10
rust10
typescripts10
cpp10
cprogramming-language10

Programming languages (10)

C#TypeScriptDockerfileC++CoffeeScriptCSSRustJavaScript

Github contributions (5)

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OpenRCT2/OpenRCT2

Jan 2021 - Aug 2022

An open source re-implementation of RollerCoaster Tycoon 2 🎢
Role in this project:
userBackend Developer
Contributions:26 reviews, 10 commits, 9 PRs in 1 year 7 months
Contributions summary:Gyeongdeok's commits primarily focus on refactoring and improving the codebase of the openrct2 project. They've made changes to enhance code efficiency and maintainability by modifying existing code structures. Specifically, the user refactored code in vehicle painting and scripting engine. These changes involve using string_view and push_back for better performance.
re-implementationgamediscordc-plus-plussimulation
denoland/std

May 2020 - Jun 2020

The Deno Standard Library
Role in this project:
userBack-end Developer
Contributions:10 commits in 1 month
Contributions summary:Gyeongdeok contributed primarily to the Deno standard library, focusing on implementing new cryptographic and encoding features. Their work involved adding base64 encoding/decoding functionality and integrating various hashing algorithms, including SHA3 and MD5. Code changes focused on providing utilities for common data transformations within the Deno environment.
deno-deploydeno-modulejavascriptstandard-librarydeno
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Gyeongdeok Park - GSE Platform Engineer