György Straub is a Senior C/C++ engine developer with 12+ years of cross-platform games and tools experience, currently contracting on Frostbite in London. He specialises in algorithmic and visual-spatial systems, having built and open-sourced his own cross-platform games dev library and contributed glTF2 import/export improvements to the widely used Assimp project. His career spans AAA engine work, mobile and console titles, and R&D at Samsung, combining pragmatic engineering with prototyping and technical design. Fluent in multiple languages (programming and natural), he brings a tinkerer’s curiosity—interests in procedural generation and electronic music often inspire unconventional solutions to rendering and data problems.
12 years of coding experience
10 years of employment as a software developer
BA, Special Needs Education, BA, Special Needs Education at Eötvös Loránd University
BSc, Computing and Games Development, BSc, Computing and Games Development at University of Plymouth
The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
Role in this project:
Back-end Developer
Contributions:7 commits, 1 PR in 12 days
Contributions summary:György made multiple commits focused on the `glTF2` import/export functionality within the Assimp library. Their work involved modifying core data structures and inline functions related to `BufferViewClient`, `Accessor`, and sparse accessor data handling. These changes aimed to improve the library's ability to process and extract data from the glTF2 file format, specifically for accessors and sparse data. The impact is a refined ability of Assimp to import various glTF2 files, contributing to the library's format support.
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.
Request Free Trial
György Straub - Senior C Engine Developer Contract at Frostbite