Hadryan Salles is a graphics engineer with eight years of experience specializing in rendering engine architecture, ray tracing, and low-level C/C++ systems. Currently at Womp, he applies modern graphics APIs to build performant visual systems, drawing on research experience from Universidade Tecnológica Federal do Paraná. His academic work includes image processing for cancer diagnosis and a focused summer course in 2D computer graphics at IMPA, reflecting a blend of practical engineering and research rigor. Comfortable working close to the metal, he brings both production-focused implementation skills and a researcher's attention to algorithmic detail. Based in Paraná, Brazil, he pairs a formal computer engineering background with hands-on experience shipping advanced graphics features in real products.
7 years of coding experience
2 years of employment as a software developer
Summer Course, 2D Computer Graphics, A, Summer Course, 2D Computer Graphics, A at IMPA
Basics of Ray Tracing and how you can implement a simple demo using Python in 20 minutes (or less)
Contributions:7 commits, 1 PR, 6 pushes in 9 months
raypythontracingsimple-demoray-tracing
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.