Hagen T is a Staff Platform Architect based in Berlin with 11 years of hands-on experience designing and operating data and machine learning platforms at Sony Interactive Entertainment. He progressed internally from release and data engineering into staff-level roles in ML and platform architecture, blending deep systems thinking with practical delivery at scale. With a Master of Systems Science from Bauhaus University Weimar, he combines academic rigor with a decade of production-focused engineering across search, CI/CD, and data infrastructures. His background includes consulting on enterprise search and founding early-stage ventures, which informs a pragmatic, product-minded approach to platform problems. Colleagues rely on him to translate complex architectural trade-offs into reliable, production-ready systems that support gaming and content ecosystems. Quietly, he’s built cross-functional bridges between research, data, and operations to accelerate ML deployment lifecycles.
11 years of coding experience
18 years of employment as a software developer
Master of Science (M.Sc.) Media-Systems, Master of Science (M.Sc.) Media-Systems at Bauhaus-Universität Weimar
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