Hajime Uchimura

Image Processing Engineer at Polyphony Digital Inc.

Japan
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Summary

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Senior
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Top School
Hajime Uchimura is an Image Processing Engineer with over a decade of experience building graphics systems for the PlayStation franchise, chiefly on the photoreal Gran Turismo series at Polyphony Digital. He brings deep C++ expertise and a Waseda University master's in computer science to problems in computer graphics, global illumination, image processing, colorimetry and high-precision arithmetic (including interval and affine methods). His work spans practical subsystems—panorama stitching, paint measurement and reconstruction, movie upconverting, occlusion culling and PVS—showing a blend of research-grade numerical rigor and production engineering. Based in Japan, he combines console-first optimization experience with unusual attention to measurement accuracy and color science that underpins ultra-realistic rendering.
code12 years of coding experience
job12 years of employment as a software developer
bookMaster, Computer Science, Master, Computer Science at Waseda University
bookAsano highschool
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Github Skills (7)

compile9
compile-time8
color-management5
icc2
bed2
base641
cpp1

Programming languages (2)

C++C

Github contributions (5)

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nikq/ColorSystem

May 2017 - Oct 2021

compile-time oriented color system implementation
Contributions:103 commits, 89 PRs, 110 pushes in 4 years 6 months
color-systemcompile-timecompile
nikq/Domiplan

Jul 2018 - Aug 2018

lens tracer
Contributions:21 PRs, 24 pushes in 15 days
lenstracer
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Hajime Uchimura - Image Processing Engineer at Polyphony Digital Inc.