Image Processing Engineer at Polyphony Digital Inc.
Japan
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Summary
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Hajime Uchimura is an Image Processing Engineer with over a decade of experience building graphics systems for the PlayStation franchise, chiefly on the photoreal Gran Turismo series at Polyphony Digital. He brings deep C++ expertise and a Waseda University master's in computer science to problems in computer graphics, global illumination, image processing, colorimetry and high-precision arithmetic (including interval and affine methods). His work spans practical subsystems—panorama stitching, paint measurement and reconstruction, movie upconverting, occlusion culling and PVS—showing a blend of research-grade numerical rigor and production engineering. Based in Japan, he combines console-first optimization experience with unusual attention to measurement accuracy and color science that underpins ultra-realistic rendering.
12 years of coding experience
12 years of employment as a software developer
Master, Computer Science, Master, Computer Science at Waseda University
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Hajime Uchimura - Image Processing Engineer at Polyphony Digital Inc.