Hambalkó Bence

Chief Executive Officer at Yigsoft

Hungary
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Summary

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Rockstar
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Top School
Hambalkó Bence is a full-stack engineer and CEO with a decade of hands-on experience building software across embedded, desktop, mobile and web platforms. He leads Yigsoft while continuing to contribute to high-profile game tooling as a contractor at CD PROJEKT RED, including post-release support and mod tooling for Witcher 3 and Cyberpunk 2077. Technically versatile, he architects cloud-native infrastructure (Ansible, Kubernetes, AWS), develops backends in Python/Flask, frontends in TypeScript/Angular and Flutter, and has experimented with Solidity and AI-driven measurement systems. A prolific open-source contributor, his work on the widely used WolvenKit project added crucial tooling for REDengine games such as USM movie handling and script parsing. He pairs product and business leadership—budgeting, contracts and release management—with deep engineering chops, frequently picking up new languages and frameworks to solve real-world problems. Based in Hungary, he blends entrepreneurial drive with a pragmatic, tool-focused engineering approach that spans research prototypes to shipped releases.
code10 years of coding experience
job10 years of employment as a software developer
bookBachelor's degree, IT Engineering, Bachelor's degree, IT Engineering at Budapest University of Technology and Economics
bookInformation Technology, Information Technology at Energetikai Szakközépiskola és Kollégium
languagesGerman, Hungarian, English
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Github Skills (6)

csharp10
file-parsing10
dotnet-core10
git8
version-control8
user-interface7

Programming languages (12)

C#TypeScriptJavaC++CJavaScriptHTMLJupyter Notebook

Github contributions (5)

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WolvenKit/WolvenKit

Jan 2017 - Sep 2022

Community Mod editor/creator for REDengine games.
Role in this project:
userBackend Developer
Contributions:4 releases, 33 reviews, 635 commits in 5 years 8 months
Contributions summary:Hambalkó primarily worked on adding new features to the Witcher 3 modding tools. They added functionality to handle USM movie files and W3Speech files, implemented a script parser, and improved the handling of bundles and project files. Additionally, the user made various bug fixes, including addressing issues related to the asset browser and improving the project installation process.
gamegameswitcher-3modmodding-tools
Traderain/WitcherScript

Apr 2017 - Oct 2020

A documentation of Witcher 3's scripting lanugage.
Contributions:1 review, 16 commits, 2 PRs in 3 years 6 months
lanugagescriptingwitcherwitcher-3
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