Hamoudi Moneimne

Tools Engineer at Bungie

Seattle, Washington, United States
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Summary

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Rockstar
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Top School
Hamoudi Moneimne is a tools and graphics engineer with 10 years' experience building GPU-accelerated pipelines and artist-facing tools across top entertainment studios including Bungie, Adobe, ArenaNet, and Blizzard. He combines deep technical chops in rendering, WebGL/glTF, and production tooling with a QA-minded approach—evidenced by contributions to the Cesium open-source globe library improving core checks and test reliability. A University of Pennsylvania MS graduate in Computer Graphics and Game Technology, he has repeatedly bridged research and production, shipping real-time PBR features, morph targets, and pipeline optimizations. Comfortable as a backend generalist and tooling lead, he focuses on smoothing artist workflows and integrating new GPU techniques into production. Outside of work he brings the same interdisciplinary curiosity to gaming, fitness, and city exploration.
code10 years of coding experience
job5 years of employment as a software developer
bookHigh School, High School at American Community School of Beirut
bookMaster of Science in Engineering Computer Graphics and Game Technology, Master of Science in Engineering Computer Graphics and Game Technology at University of Pennsylvania
languagesEnglish, Arabic, French
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Github Skills (8)

cesiumjs10
resium10
error-handling10
javascript10
testing10
3d9
geospatial9
webgl9

Programming languages (6)

C++CCMakeJavaScriptHTMLPython

Github contributions (5)

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CesiumGS/cesium

May 2017 - Aug 2017

An open-source JavaScript library for world-class 3D globes and maps :earth_americas:
Role in this project:
userBack-end Developer & QA Engineer/Test Automation Engineer
Contributions:78 commits, 10 PRs, 20 comments in 2 months
Contributions summary:Hamoudi contributed to the core logic of the Cesium library by replacing developer error checks with checks, which may improve the robustness of the codebase. They also merged branches and made other code changes in multiple files, including core files. The user also fixed test cases to return promises, which is critical to the quality assurance process.
3d-globegltfjavascript-librarygeospatial3d-tiles
moneimne/WebGL-PBR

Dec 2016 - Jun 2017

Contributions:39 commits, 1 PR, 36 pushes in 5 months
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Hamoudi Moneimne - Tools Engineer at Bungie