Summary
Hampus Liljekvist is a seasoned game programmer with 12 years of experience building engines and gameplay systems for complex strategy titles. Based in Stockholm, he has contributed to major releases at Paradox Interactive—including Stellaris, Imperator: Rome, and Crusader Kings III—and now develops at Embark Studios, blending engine-level problem solving with player-facing features. Trained with an MSc in Computer Science from KTH, he moves fluidly between C++ engine work and higher-level gameplay concerns, bringing a generalist’s perspective to shipping polished virtual experiences. Colleagues describe him as quietly effective: he tackles long-lived systems and unannounced projects alike, often surfacing subtle performance and design improvements that aren’t obvious from release notes.
12 years of coding experience
5 years of employment as a software developer
KTH Royal Institute of Technology
High School, Natural Sciences, High School, Natural Sciences at Skvaderns gymnasieskola
Swedish, English, German