Summary
Hampus Siversson is a seasoned graphics and rendering engineer with a decade of experience building real-time visuals for leading game studios and, most recently, as an MTS Software Engineer at AMD. His career spans progressive roles at Massive Entertainment, Codemasters and Striking Distance Studios where he moved from junior graphics programmer to associate lead engine programmer, specializing in physically based rendering and color-driven pixel artistry. Equally at home tuning shaders as he is training models, he blends aesthetic sensitivity with deep technical rigour to push visual fidelity and performance. Based in Skåne, Sweden, Hampus pairs an Advanced Diploma in Game Programming with hands-on production experience, and is known among peers as a meticulous "pixel painter" who thinks like an engineer.
10 years of coding experience
6 years of employment as a software developer
Advanced Diploma - Game Programming Gameprogramming, Advanced Diploma - Game Programming Gameprogramming at The Game Assembly
Computer Science, Computer Science at Kristianstad University
Swedish, English