Hang Zhang

Audio Programmer at Massive Entertainment - A Ubisoft Studio

Malmo, Sweden
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Summary

👤
Senior
Hang Zhang is an audio programmer with nine years of experience, currently crafting interactive sound systems at Massive Entertainment - a Ubisoft Studio in Malmö, Sweden. He blends a musician's ear with a developer's precision, treating code and composition as complementary crafts focused on clarity and elegance. At Massive he contributes to game audio pipelines and runtime systems that bring immersive worlds to life, favoring maintainable, high-performance implementations. Based in Malmö, Hang brings both creative sensibility and engineering discipline to multidisciplinary teams, often bridging audio design and technical constraints. Though quiet on GitHub, his career reflects deep domain expertise in real-time audio for AAA games and a practiced commitment to "beautiful" code.
code9 years of coding experience
languagesEnglish, French, Chinese, Romanian, Swedish
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Github Skills (33)

torrent10
graphics-engine10
cross-platform10
drawio10
opengl10
music10
game-engine9
game-development9
valine8
mindmap8
knowledge-management8
mermaid8
markdown8
blueprint7
dropbox7

Programming languages (6)

C#C++CSSJavaScriptPythonDart

Github contributions (5)

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zhangdoa/InnocenceEngine

Jun 2017 - Jun 2022

Cross-platform modern game engine.
Contributions:4 releases, 2052 commits, 1 PR in 5 years 1 month
graphics-enginegamedevc-plus-plusgame-developmentopengl
zhangdoa/KoEd

Dec 2019 - Jun 2024

Contributions:11 pushes, 1 branch in 4 years 6 months
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Hang Zhang - Audio Programmer at Massive Entertainment - A Ubisoft Studio