Summary
Hanke Chen is an R&D engineer and CMU undergraduate studying Computer Science and Art who works at the intersection of machine learning, systems, and graphics/vision. They have practical research experience in diffusion models and NeRF from Midjourney and CMU WiSElab, and currently contribute to a stealth deep-tech team while teaching a Minecraft-based CS course that blends shaders, plugins, and LLM/ControlNet integrations. As a founder/CTO of a ML-driven mobile app and creator of a commercial game with 300k+ players, Hanke combines product instincts with research rigor and hands-on engine-level development. Their background spans realtime image-based 3D view synthesis, multiplayer game systems, and blockchain game prototyping, reflecting a rare mix of creative technical artistry and production engineering. Based in Pittsburgh, they’re approachable (hint: include “miku” to connect) and passionate about anime and interactive media.
10 years of coding experience
6 years of employment as a software developer
High School Diploma, High School Diploma at Sandy Spring Friends School
Bachelor of Computer Science and Art Computer Science and Art, Bachelor of Computer Science and Art Computer Science and Art at Carnegie Mellon University
Chinese, Chinese