Hannah Bollar

Senior Simulation SWE - HMT Building The IDE For Reality

United States
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Summary

👤
Senior
🎓
Top School
Hannah Bollar is a senior simulation software engineer with nine years of experience at the intersection of physics, computer graphics, and human–machine teaming, currently building the "IDE for Reality" at Pasteur Labs & ISI. She’s a hands-on founder and former CTO who led graphics and product engineering through pre-seed and seed stages, shipped web-based spatial XR tooling at Volumetrics, and contributed pipeline tools at Pixar. A passionate educator, she taught and TA’d across nine semesters at Penn, helping scale graphics coursework and training new TAs. Comfortable moving between research and product, she blends deep GPU, rendering, and simulation knowledge with practical developer tooling—often focusing on making complex graphics workflows more usable for artists and designers. Outside work she’s a fitness- and dog-enthusiast, hinting at the same energy she brings to building collaborative, human-centered systems.
code9 years of coding experience
job6 years of employment as a software developer
bookThe Harker School
bookMaster's of Science in Engineering Computer Graphics and Game Technology, Master's of Science in Engineering Computer Graphics and Game Technology at University of Pennsylvania
languagesEnglish, French
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Github Skills (90)

threejs10
3d10
javascript10
gltf10
webgl10
czml10
geospatial10
earth10
gis10
terrain10
3d-models9
specification9
noise9
slack-integration9
spatial-data9

Programming languages (11)

TypeScriptMDXC++RustCBatchfileCMakeJavaScript

Github contributions (5)

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hanbollar/Odin

Nov 2018 - Jul 2019

gpujs BioCrowds with WebGL2 Visualization
Contributions:51 commits, 2 PRs, 152 pushes in 8 months
visualizationgpujswebgl2webgl
Volumetrics-io/mrjs

Sep 2023 - Oct 2024

Contributions:8 releases, 157 reviews, 370 PRs in 1 year
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Hannah Bollar - Senior Simulation SWE - HMT Building The IDE For Reality