Hannah Crawford

Principal Programmer at nDreams

Liverpool, England, United Kingdom
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Summary

👤
Senior
Hannah Crawford is a Principal Programmer with nine years of experience delivering gameplay and live-service features across AAA and indie titles. Based in Liverpool, she has shipped work on Warframe and Sea of Thieves and served as acting lead at Firesprite, blending hands-on systems coding with small-team leadership. As co-creator of the indie retro-FPS SPRAWL and maintainer of the Qodot Godot plugin, she bridges commercial production disciplines with active open-source and indie tooling contributions. Her background spans VR gameplay, AI and animation systems, networked features and backend services, giving her a full-stack gameplay engineering perspective. Known for translating creative design goals into robust, production-ready code, she thrives where technical constraints meet bold design ideas.
code9 years of coding experience
job9 years of employment as a software developer
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Stackoverflow

Stats
171reputation
12kreached
11answers
0questions
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Github Skills (37)

godot10
game-engine10
open-source10
game-development10
quake9
unity3d9
gdscript8
typescript8
microsoft7
electron7
vscode-extension7
vscode7
editor7
coroutines6
unity-game-engine6

Programming languages (6)

C#TypeScriptC++CHTMLGDScript

Github contributions (5)

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EMBYRDEV/godot

Jun 2021 - Nov 2024

Contributions:66 pushes, 10 branches in 3 years 5 months
godotgamedevgodot-enginegame-development3d-game-engine
QodotPlugin/Qodot

Jan 2023 - Feb 2023

Quake .map support for Godot 4.2
Contributions:4 releases, 2 reviews, 24 commits in 27 days
godot-enginemapgodotquake
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Hannah Crawford - Principal Programmer at nDreams