Hannah Crawford is a Principal Programmer with nine years of experience delivering gameplay and live-service features across AAA and indie titles. Based in Liverpool, she has shipped work on Warframe and Sea of Thieves and served as acting lead at Firesprite, blending hands-on systems coding with small-team leadership. As co-creator of the indie retro-FPS SPRAWL and maintainer of the Qodot Godot plugin, she bridges commercial production disciplines with active open-source and indie tooling contributions. Her background spans VR gameplay, AI and animation systems, networked features and backend services, giving her a full-stack gameplay engineering perspective. Known for translating creative design goals into robust, production-ready code, she thrives where technical constraints meet bold design ideas.
Contributions:4 releases, 2 reviews, 24 commits in 27 days
godot-enginemapgodotquake
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