Summary
Hannah Gamiel is a seasoned software engineer and development director with 12 years of experience leading game development, production, and technical strategy from Spokane, Washington. As Development Director at Cyan, she manages business, design, programming and production efforts across flagship projects like Myst, Riven, Firmament, and Obduction while partnering closely with creative leadership to realize ambitious technical visions. Equally comfortable hands-on and in leadership, she contributes to game design and engineering across multiple titles and secret projects, bringing deep domain expertise in interactive systems. A dual Computer Science and Mathematics graduate from Whitworth University, she blends rigorous technical training with a lifelong passion for playing and making games—often surfacing practical design insights that bridge player experience and engineering constraints.
12 years of coding experience
Bachelor of Science (B.S.), Bachelor of Arts (B.A.), Computer Science, Mathematics, Bachelor of Science (B.S.), Bachelor of Arts (B.A.), Computer Science, Mathematics at Whitworth University
Italian