Hannah Troisi

Software Engineer at Gimlet Labs, Inc.

Vitória, Espírito Santo, United States
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Summary

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Rockstar
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Top School
Hannah Troisi is a software engineer with 11 years of experience building performant client-facing systems and developer tooling, currently contributing at Gimlet Labs. Her background spans iOS framework stabilization at Pinterest—where she drove Texture adoption, releases, and community engagement—to developer experience work at Pixie (acquired by New Relic) and platform simulation at Intel. She brings deep expertise in front-end mobile engineering (including AsyncDisplayKit contributions improving sample apps and debugging visualization) combined with system-level simulation and prototype hardware experience from early career rotations. Known for turning complex framework issues into clear documentation and fast resolutions, she often serves as the bridge between product teams and open-source communities. Based in Vitória, Espírito Santo, she combines rigorous engineering discipline with a knack for practical prototypes and developer-centered solutions.
code10 years of coding experience
job6 years of employment as a software developer
bookBachelor's of Science Engineering, Bachelor's of Science Engineering at Harvey Mudd College
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Github Skills (6)

debugging10
uid10
debug10
ios10
front-end-development10
ui-design10

Programming languages (2)

Objective-C++Objective-C

Github contributions (5)

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Smooth asynchronous user interfaces for iOS apps.
Role in this project:
userFront-end Developer
Contributions:5 releases, 287 commits, 206 PRs in 1 year 7 months
Contributions summary:Hannah primarily focused on refactoring and improving the Kittens sample app, which involved cleaning up the code and adding comments for clarity. This included addressing issues related to the data model, specifically the usage of a CGSize array and its connection with PlaceKitten. Furthermore, the user worked on implementing a debugging feature for ASControlNode to visualize tappable areas. The user's work also involved adding a pixel scaling amount debug feature.
asynchronoususer-interfacesswiftiosasync
Contributions:24 commits, 124 PRs, 168 pushes in 6 months
facebookasyncdisplaykit
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