Hannes Delbeke

Senior Technical Artist (Python C ) at Mediatonic Games

Stony Stratford, England, United Kingdom
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Summary

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Senior
🎓
Top School
Hannes Delbeke is a Senior Technical Artist with 13 years of experience building tooling and pipelines that automate 3D asset workflows for games and architectural visualization. He combines deep Python expertise (and C#) with practical Maya/Unity integration to ship both indie and AAA titles, including Sea of Thieves and Fall Guys. At VU.CITY he built a custom Python API that saved hundreds of hours by automating mesh processing, increasing fidelity and reducing bugs — a pattern he replicated at Microsoft and Mediatonic. Comfortable bridging artists and engineers, he also creates packaging, CI-friendly installs, and JIRA-driven planning to improve team throughput. Outside of studio work he’s released two indie games on Steam, reflecting a hands-on understanding of end-to-end game development.
code13 years of coding experience
bookHigher Vocational Education, YH, Higher Vocational Education, YH at FutureGames
bookGeneral Secondary Education (diploma ASO), General Secondary Education (diploma ASO) at Sint-Gertrudiscollege Wetteren
bookArt Academy Wetteren
bookBachelor of New Media and Communication Technology (Digital Arts and Entertainment), Bachelor of New Media and Communication Technology (Digital Arts and Entertainment) at Hogeschool West-Vlaanderen - Vlaamse Autonome Hogeschool
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Github Skills (185)

menu10
unreal10
maya10
katana10
x86-6410
unity3d10
debugging10
nuke10
x8610
spawn10
blender10
3dsmax10
offensive-security10
rollback10
motionbuilder9

Programming languages (14)

C#C++JinjaCSSSVGMakefileSassHTML

Github contributions (5)

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plugget/plugget-qt

Apr 2023 - Mar 2025

Contributions:11 releases, 75 pushes, 1 branch in 1 year 11 months
Contributions:15 commits, 5 pushes in 1 year 3 months
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