Senior Technical Artist (Python C ) at Mediatonic Games
Stony Stratford, England, United Kingdom
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Summary
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Senior
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Top School
Hannes Delbeke is a Senior Technical Artist with 13 years of experience building tooling and pipelines that automate 3D asset workflows for games and architectural visualization. He combines deep Python expertise (and C#) with practical Maya/Unity integration to ship both indie and AAA titles, including Sea of Thieves and Fall Guys. At VU.CITY he built a custom Python API that saved hundreds of hours by automating mesh processing, increasing fidelity and reducing bugs — a pattern he replicated at Microsoft and Mediatonic. Comfortable bridging artists and engineers, he also creates packaging, CI-friendly installs, and JIRA-driven planning to improve team throughput. Outside of studio work he’s released two indie games on Steam, reflecting a hands-on understanding of end-to-end game development.
13 years of coding experience
Higher Vocational Education, YH, Higher Vocational Education, YH at FutureGames
General Secondary Education (diploma ASO), General Secondary Education (diploma ASO) at Sint-Gertrudiscollege Wetteren
Art Academy Wetteren
Bachelor of New Media and Communication Technology (Digital Arts and Entertainment), Bachelor of New Media and Communication Technology (Digital Arts and Entertainment) at Hogeschool West-Vlaanderen - Vlaamse Autonome Hogeschool
Contributions:15 commits, 5 pushes in 1 year 3 months
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