Hans Baldzuhn

TD Supervisor at SUPERPROD

Paris, Ile-de-France
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Summary

👤
Senior
🎓
Top School
Hans Baldzuhn is a TD Supervisor and pipeline developer based in Paris with eight years of VFX and animation experience spanning commercials, feature films, and series. He combines hands-on lighting and generalist skills with Python, MEL, C++ and Maya API pipeline development to streamline artist workflows and production tools. At SUPERPROD he progressed from Pipeline TD to managing Dev and TD teams across multiple animated series and now leads TD operations. His open-source contributions include refining Alembic import handling in Maya, showing attention to robust scene-data interoperability and particle attribute management. Colleagues rely on him for pragmatic tooling that balances technical rigor with artist usability, and he actively solicits feedback to iterate on solutions. Trained at ArtFx Montpellier, he bridges creative production knowledge with systems-level engineering in production environments.
code8 years of coding experience
job2 years of employment as a software developer
bookCGI and VFX, CGI and VFX at ArtFx Montpellier
languagesEnglish, French
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Stackoverflow

Stats
327reputation
25kreached
1answer
2questions
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Github Skills (17)

c-language10
maya-api10
alembic10
cprogramming-language10
particle-system9
geometry-processing8
api-design7
api7
pyyaml6
svg6
unicode6
yaml6
windows6
python6
caching6

Programming languages (3)

C++MathematicaPython

Github contributions (5)

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alembic/alembic

Feb 2018 - Nov 2018

Alembic is an open framework for storing and sharing scene data that includes a C++ library, a file format, and client plugins and applications.
Role in this project:
userBack-end Developer
Contributions:20 commits, 1 PR, 11 comments in 9 months
Contributions summary:Hans's contributions focused on debugging and refining the Alembic import functionality within Maya. The commits involve modifications to the C++ source code, specifically related to the handling of arbitrary geometry parameters for particles. The user rewrote code to handle custom attributes in a simplified manner, which included refactoring code related to reading and writing Alembic data. Additionally, the user addressed issues related to the creation of nParticle attributes during the Alembic import process.
file-formatalembicc-librarystoringsharing
HansBaldzuhn/alembic

Apr 2018 - Nov 2018

Alembic is an open framework for storing and sharing scene data that includes a C++ library, a file format, and client plugins and applications.
Contributions:12 pushes, 3 branches in 7 months
file-formatalembicc-librarystoringsharing
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Hans Baldzuhn - TD Supervisor at SUPERPROD