Hans Godard is a Principal Technical Artist with a decade of experience building scalable character pipelines and production tools for AAA studios, currently driving pipeline modernization at Tencent from Irvine, CA. He blends deep artistic rigging and animation expertise with systems engineering—replacing RemoteExecution, standardizing Python across 3.9–3.11, and automating vendor package compilation to expose tools without source. His background includes leading character tech at Blizzard and Naughty Dog, shipping ML-augmented solvers, modular face and deformation rigs, and one-click exporters that bridge Maya to Unreal Engine. Hans pairs hands-on C++ and Python plugin development with game design prototyping and mobile player contributions, showing a rare cross-discipline fluency between engine, DCC, and runtime. Notably, he organized studio-wide character tech summits and has driven practical ML integrations (rotation weighter, retargeters, skinning solvers) that improve scalability and artist workflows.
10 years of coding experience
5 years of employment as a software developer
graphiste 3D multimedia, graphiste 3D multimedia at ESRA
Contributions:5 releases, 14 commits, 2 PRs in 7 months
Contributions summary:Hans's commits primarily involve modifications to the `SuperPlayerActivity` class, indicating a focus on the Android player implementation. Changes include initialization, UI updates, and handling of video playback logic, which aligns with player functionality. The user has updated the demo and UI, and has also been involved in the removal of V3 protocol and DRM capabilities, with SDK upgrade.
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Hans Godard - Principal Technical Artist (pipeline) at Tencent