Summary
Hao Chen is a software engineer with 10 years of experience focusing on gameplay programming, custom tooling, and cross-platform deployment for commercial games. At Akatsuki Taiwan he shipped titles including Within (Android) and the multi-platform Behind the Frame, contributing gameplay, graphics/shader (HLSL/GLSL), localization across 10 languages, and platform SDK integrations for iOS, Android, Steam, Epic, GOG and consoles. He pairs hands-on C#/C++ and .NET core server work with tool and pipeline development that improves developer workflows and team productivity across international collaborations. Based in New Taipei, he combines a technical BS in Information Technology and business training in IT management, bringing both engineering depth and product-minded practicality to game development. An underrated strength is his knack for smoothing cross-country releases by bridging engineering, localization, and platform requirements.
10 years of coding experience
Bachelor of Science - BS, Information Technology, Bachelor of Science - BS, Information Technology at 國立中央大學
English, Japanese, Chinese