Summary
Haris Baig is a Senior Unity UI Developer with 9+ years building polished, performant mobile games and tools from concept to release. He combines hands-on Unity/C# expertise with product-minded UI engineering, creating reusable frameworks and custom editor tools that accelerate game UI and NPC placement workflows. As a team lead and mentor, he has guided interns and cross-functional teams through sprint planning, estimation, and quality-first delivery across multiple studios. His background spans mobile, VR and physics-driven gameplay systems, plus integrations with AdMob, IAPs and platform services. Based in Islamabad and rooted in a Computer Science degree from UET Taxila, he balances rigorous engineering with a passion for basketball, comics and fitness—traits that fuel his collaborative, focused approach. Notably, he has repeatedly turned designer specs into intuitive, highly optimized UI systems that reduce iteration time for game teams.
9 years of coding experience
8 years of employment as a software developer
Bachelor's Degree, Computer Science and Information technologies, Bachelor's Degree, Computer Science and Information technologies at University of Engineering and Technology, Taxila
Pakistan school Salalah
FSc-ICS, Mathematics, physics and computer science, FSc-ICS, Mathematics, physics and computer science at IMCB I-10/1
English