Summary
Harits Fauzan is a technical designer and game developer based in Stockholm with nine years of hands-on experience building interactive systems, back-end architectures, and data-driven game environments. He blends game design research—using affordance theory to encourage emergent gameplay during a Master’s thesis at Ubisoft—with practical engineering skills in Unity, Godot, Node.js, React, Django, and relational databases. At companies from Terralogiq to Toca Boca and as a consultant at Dashy Studios, he has shipped tools and services spanning RESTful APIs, spatial analytics with Google Maps, and responsive web/mobile apps. His background in computer vision research and gesture recognition shows a long-standing interest in human–computer interaction and data visualization, traits he leverages to turn player behavior into actionable design insights.
9 years of coding experience
2 years of employment as a software developer
Master of Science - MS, Interactive Media Technology, 4.7 / 5.0, Master of Science - MS, Interactive Media Technology, 4.7 / 5.0 at KTH Royal Institute of Technology
Bachelor's degree (S.Kom), Computer Science, Bachelor's degree (S.Kom), Computer Science at Universitas Indonesia (UI)
English, Indonesian, Swedish