Harrison is a seasoned software engineer with 11 years of hands-on experience building web, game, and app projects from Columbus, Kansas. He blends full-stack development skills with game-engine expertise, evidenced by his Unreal Engine 4 C++ examples repository where he implemented actors, interfaces, timelines, and collision interactions. Comfortable across both application and gameplay domains, he translates complex interaction requirements into maintainable code and reusable components. Practical and curious, Harrison often bridges gaps between gameplay mechanics and traditional web/app architectures, making him valuable on multidisciplinary teams.
Contributions:39 commits, 6 PRs, 214 pushes in 4 years 4 months
Contributions summary:Harrison focused on developing Unreal Engine 4 C++ examples. Their contributions involved implementing new actors, modifying existing ones, and creating interfaces. The user demonstrated an understanding of Unreal Engine's component system, timelines, and interaction with other actors. They also touched on topics like collision and overlap events.
Contributions:1 PR, 84 pushes, 4 branches in 1 year 6 months
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