Harrison Ferrone is an experience-driven software engineer, creative technologist, and Certified Scrum Master with 11 years building iOS apps, Unity games, and mixed-reality tooling. He’s a bestselling author of multiple Learning C# by Developing Games with Unity titles and a prolific instructional creator for LinkedIn Learning, Pluralsight, and other platforms, translating complex engineering and game-design concepts into practical courses. Harrison blends hands-on Swift and C# development with technical writing and documentation—he’s supported Microsoft’s Mixed Reality docs and edited tutorials at raywenderlich.com—so he excels at turning systems thinking into clear spec-driven implementations. Based in Valencia, Spain, he pairs product-minded development and agile leadership with a background in English literature and game design, a combination that fuels both rigorous architecture decisions and engaging, learner-focused content.
11 years of coding experience
4 years of employment as a software developer
iOS Development, iOS Development at Mobile Makers Academy
Bachelor of Arts - BA, English Literature || Minor, TAM (Technology, Arts & Media), Bachelor of Arts - BA, English Literature || Minor, TAM (Technology, Arts & Media) at University of Colorado at Boulder
Associate’s Degree, General Arts & Sciences, Associate’s Degree, General Arts & Sciences at Selkirk College
Bachelor of Arts - BA, Game and Interactive Media Design || Minor, Professional Writing, Bachelor of Arts - BA, Game and Interactive Media Design || Minor, Professional Writing at Columbia College Chicago
Learning C# by Developing Games with Unity-Sixth Edition, published by Packt
Contributions:37 commits, 7 PRs, 3 pushes in 8 months
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