Harrison Hough

Software Engineer at Netflix

Tallinn, Harju maakond, Estonia
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Summary

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Senior
🎓
Top School
Harrison Hough is a software engineer with a decade of experience specializing in game and metaverse development, currently at Netflix after leading SDK and integrations work at Ready Player Me. He’s a Unity and Unreal generalist comfortable across C#, C++, React and web tech, with hands-on experience shipping avatar platform plugins, mobile Unity iOS apps, and engine-level integrations. Based in Tallinn but originally from Australia, he blends game-focused creativity (shaders, rigging, VR/AR) with pragmatic SDK design for partners in the gaming and metaverse space. Harrison’s background spans startup to scale-stage product development—moving from HTML/email work and tech support into production Unity engineering—which gives him an uncommon full-stack perspective on shipping interactive experiences. He’s known for turning cross-platform challenges into reusable integrations that accelerate partner adoption.
code10 years of coding experience
job9 years of employment as a software developer
bookBachelor's Degree Digital Arts, Bachelor's Degree Digital Arts at University of Waterloo
bookYear 12 High School/Secondary Diplomas and Certificates, Year 12 High School/Secondary Diplomas and Certificates at Assumption College Kilmore
bookBachelor of Information Technology Computer Games Development and Programming Skills, Bachelor of Information Technology Computer Games Development and Programming Skills at Monash University
languagesEnglish
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Github Skills (37)

unity3d10
avatar9
react-native-webview9
mahjong9
loader9
tilemap8
deep-linking8
blueprint8
navmesh7
iframe6
java6
mesh6
react5
2d5
google-play5

Programming languages (8)

C#TypeScriptC++Objective-C++JavaScriptHTMLSwiftKotlin

Github contributions (5)

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This Module contains all the core functionality required for using Ready Player Me avatars in Unity, including avatar loading and creation
Contributions:5 releases, 281 reviews, 63 commits in 2 months
avatarsreadyplayermeunityunity3d
An example of Netcode integration with Ready Player Me Unity SDK
Contributions:3 releases, 2 reviews, 6 PRs in 1 year 5 months
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